![]() ![]() Unfortunately, a large cunk of the tech demo's flash is lost to us right now because no high-quality version is online yet. They say this project's research feeds back into the Luminous engine at large, including helping with Final Fantasy XV - a game I really want to see come to PC because the idea of a group of rowdy anime boys going on a road trip to save the world is delightful. We will continue to pursue this research on cutting-edge technologies including high-end real-time graphics using the innovative DirectX 12." "The results will be used to further advance the quality and technical expertise of our games. Fantasy Realtime Tech Demo showcases Luminous Studio Square Enixs game production environment (engine) for creating next generation quality games. "Square Enix is working on this next-generation research project as a showcase for our technology and creativity which will lead the future of Square Enix," Square Enix president Yosuke Matsuda said in a follow-up announcement. Witch Chapter 0 was created mostly by the folks behind Square Enix's 2012 DirectX 11 tech demo Agni's Philosophy, which may be why it looks familiar, with a little help from Nvidia and Microsoft. GeForce GTX graphics were among the next-generation technologies Square Enix put to use with help from our NVIDIA GameWorks Effects Studio. This fancy new demo was revealed during Microsoft's Build event last week. WITCH CHAPTER 0 cry project, powered by Microsoft’s new DirectX 12 application programming interface (API) and NVIDIA GeForce graphics, points to a way through the uncanny valley. the demo named so-very-Squeenixly 'WITCH CHAPTER 0 ' is some pretty fancy pixel-pushing, but even to my reptilian eyes I don't think we're out the weird creepy puppet people phase yet. Squeenix last week showed off a new DirectX 12 tech demo with a crying lady running on a chunky PC packing four Nvidia GeForce Titan X GPUs. It's the thing where your face gets wet without swimming, yeah? I'll trust Square Enix when they say "the human emotion of crying" is "one of the most difficult representations for existing real-time CG technology" but not know what to make of their fancy new tech demo with high-def crying. Square Enix will continue to drive research and development of new technologies in game development and to provide the world’s highest quality entertainment content to consumers.Being a cold and distant sort, I don't know what to make of crying. The work Square Enix is doing plays a valuable role in exhibiting the potential of DirectX 12 to enable even greater innovation and optimized game performance.” “We’ve designed DirectX 12 to deliver industry leading performance across the widest range of form factors and graphic cards. ![]() / Statement | Steven Guggenhimer, CVP & Chief Evangelist - Microsoft įurthermore, this tech demo was made possible by using NVIDIA GeForce GTX Titan X-4-way SLI PC. ![]() Square Enix research enabled the real-time CG to feature even more refined graphics and improved processing capabilities in Witch Chapter 0. Witch Chapter 0 was created mainly by the developers of Agni’s Philosophy – Final Fantasy Realtime Tech Demo, a tech demo for Luminous Studio revealed in June 2012. Its been the underlying engine that underpinned the Witch Chapter 0 cry demo that was. The emotion is displayed in a level of quality which has never been seen before with a real-time CG animated character teemed with life. Final Fantasy XV, running on the proprietary Luminous Engine. It portrays the human emotion of crying– one of the most difficult representations for existing real-time CG technology. Witch Chapter 0, has achieved some of the world’s highest-level quality of real-time CG. Striving for improvement, the Luminous Engine teams are also active in R&D, and have just released a new real-time demo 'Witch Chapter 0 cry' based on DX12. 18 La demo muestra más de 63 millones de polígonos por cuadro, utiliza texturas. Final Fantasy XV - one of Square Enix’s most ambitious game projects - is now under development with the latest version of the engine. Revealed today as a technology demonstration titled, Witch Chapter 0, the results of this research will be incorporated into Square Enix’s Luminous Studio engine, and is intended for use in future game development. DirectX 12 y Nvidia reveló una nueva demo en tiempo real desarrollada por Square Enix para el motor, llamada Witch Chapter 0cry, con el personaje Agni de la demo anterior Agnis Philosophy. The highlights here show why: Isle of Bliss, a luminous pearl of a tone poem the pungently. Those include Agnis Philosophy and Witch Chapter 0 cry, the latter of which used bleeding-edge software and hardware in the form of DirectX 12, an eight-core Intel processor, and four Nvidia. Square Enix today announced Witch Chapter 0, a real-time tech demo that utilizes DirectX 12, a Windows10 based new generation API, at the Microsoft Build Developer Conference.Īs a part of a research project that studies a variety of next generation technologies, Square Enix conducted extensive research on real-time CG technology utilizing DirectX 12 in collaboration with Microsoft and NVIDIA Corporation. The studio tracks spotlight McDuffs excellent working band. ![]()
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